In preparation for writing the chess scenes in Kaldor City: Taren Capel
Sarah Egginton and I worked out the entire game in
advance, including the moves that don't actually appear in the script.
Sarah also annotated our plan to show how the moves on the board
correspond to the strategies and symbolic alliances that appear in the
have also included here a key as to what each piece represents,
please note that the pawns are only used to convey the general
White Queen's Rook – Landerchild's Residence
White Queen's Knight – Cotton
White Queen's Bishop – Landerchild
White Queen – Fendahl/Justina
White King – Taren Capel
White King's Bishop – Paulus/Poul
White King's Knight – Blayes
White King's Rook –The Church of Taren Capel
Black Queen's Rook – Uvanov's Residence
Black Queen's Knight – Iago
Black Queen's Bishop – Poul/Paulus
Black Queen – Justina/Fendahl
Black King – Uvanov
Black King's Bishop – Carnell
Black King's Knight – Rull
Black King's Rook – Company Central
1 Kt-KB3 Kt-QB3
2 Kt-Q4 Kt-K4
Now the two knights are in the middle of the board forming their
3 Kt-KB3 P-Q4
Blayes retreats, which looks like a wasted move from the viewpoint of
the chess game and therefore ought to puzzle Carnell. From Carnell's
point of view, his pawn move is a strong one, asserting control over
the centre of the board and preparing the ground for an attack; but in
fact the real reason for the move (unknown to Carnell) is to leave the
square in front of his Queen free for Iago to occupy, threatening
4 P-KR4 Kt-Q2
There is no way anyone with Carnell's intelligence is going to play
that last move, blocking off his own bishop. The robot is going to have
to insist on it.
5 P-Q4 P-KR4
Ostensibly the robot's Queen's pawn move is to counter Carnell's, but
the real purpose is to give Landerchild (the Queen's bishop) a wider
sphère of influence.
6 R-Kt1 P-KKt3
Note that there is no need to specify which rook moves.
7 P-KKt4 PxP
8 RxP P-KB4
Again, Carnell wouldn't make the move he has just made; it is a totally
rash attack which takes away the defence from the knight's pawn. What
is clearly happening in real life is that the security forces have come
under such a heavy attack that they are starting to panic and overreach
9 RxP Kt-Kt3
The robot's move leaves Rull under attack from the rook at close
quarters. Carnell coolly chooses to ignore the threat (which is not
really as serious as it looks), and eventually plans B-QKt5ch. As far
as he is concerned, he is moving his knight into a more sensible
position to prepare for that, and also to enable his other bishop to
defend the highly vulnerable King's bishop's pawn.
10 Kt-K5 P-K3
The knight (Blayes) backs up the rook; the black pawn guards the other
two pawns and gives the King's bishop a clear path. Both halves of
this move are totally logical.
11 R-Kt1 P-QB3
The rook retreats to safety, still controlling the open file - and that
aids the robot's next move. If Carnell were left to himself, he would
certainly now play RxP instead, but the robot (who must be getting
totally infuriating by now!) won't let him. May I suggest that, if this
move is actually described in the script the robot should say, "No,
First Master. That rook is unable to move."? The choice of words would
definitely intrigue Carnell.
We now reach the beginning of Scene 19 [track 20 for those of you
following on the CD]...
12 Kt-Kt6 B-Q3
Blayes now threatens both the rook (Company Central) and the bishop
(Carnell), and at this point Carnell realises that he himself is the
bishop. That means that he gets out of the way - Carnell will not take
the slightest risk to himself, even though it's clear that the rook is
the main target, and he will not get involved in the fighting, which is
why he doesn't go to Kt2, where he would be defending the rook. The
knowledge that he himself is the bishop also makes him suddenly very
wary of the move he'd originally planned. which was B-QKt5ch. If he
goes to that square at this point, he's undefended, and being Carnell
he won't do it. However, had he not realised that he was the bishop, he
would have made either one of those two moves, both of which are a
great deal better than the one he in fact makes.
13 KtxR Kt-KB3
Company Central falls, and at the same time poor Rull is left under
attack again from the rook - but now he is totally undefended and must
move, unless the King will condescend to move to defend him (which he
won't). So Rull, now in a bad way, finally leaves his original square -
but, no matter what state he's in, he's loyal to the last; it's an
interesting little irony that by the mere fact of escaping he prevents
14 Kt-Kt6 QKt-Q2
The robot's move astonishes Carnell; he would have expected it to press
home its advantage by playing R-Kt7, causing all sorts of difficulties.
Instead, the knight is starting to retreat. Carnell at this point wants
to play P-R4 (not B-QKt5ch as I originally thought - now he knows which
piece he is, he will make absolutely sure he's got the back-up before
risking his own neck!), but the robot insists instead that he moves his
own knight - Iago.
15 Kt-KB4 B-B1
Carnell realises he's sitting on an undefended square, and that Blayes
is retreating fast. If she moves to R3 next time (as she in fact will),
then Landerchild has the perfect opportunity to move to the square she
has just vacated and threaten Carnell. Carnell probably doesn't know
the white bishop is Landerchild, but he's not the type to allow himself
to be threatened in order to satìsfy his curiosity about the
identity of a chess piece!
16 Kt-KR3 QKt-B1?*%&* ! ! !
The infamous illegal move. Since Carnell immediately vacates the
I assume that the robot sits there calmly playing out the next few
moves on its own.
17 R-KR1 KKt-Q2
The rook moves both to its original place on the board so that Blayes
can return to Paullus;
poor Rull is taken to a position of maximum safety (he's guarded now by
no less than four pieces, if you count the enigmatic Iago).
Blayes returns from where she started.
Now, here is the game again in short algebraic notation:
1 Nf3 Nc6
2 Nd4 Ne5
3 Nf3 d5
6 Rg1 g6
8 Rxg4 f5
9 Rxg6 Bd6
10 Ne5 e6
11 Rg1 c6
12 Ng6 Bd6
13 Nxh8 Nf6
14 Ng6 Nd7
15 Nf4 Bf6
17 Rh1 Nd7
18 Ng1 ...